OCR | Wellesley College Digital Repository (2024)

‭YOUNG CHILDREN’S SOCIAL RELATIONSHIPS‬

‭Young Children’s Parasocial Relationships‬

‭Emily S. J. Ruben‬

‭Submitted in Partial Fulfillment‬
‭of the‬
‭Prerequisite for Honors‬
‭in Psychology
‭under the advisem*nt of Tracy R. Gleason, Ph.D.‬

‭April 2024‬

‭© 2024 Emily Ruben‬

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‭Acknowledgements‬
‭First and foremost, I would like to thank Professor Tracy Gleason for her continuous‬
‭support over the past four years. Thank you for letting freshman year Emily chat your ear off‬
‭about every PSYC 207 concept I noticed while working part-time at Build-A-Bear. Who knew‬
‭that would lead to a senior thesis? Thank you for your dedication, kindness, patience, and‬
‭expertise as you guided me through this project. Before coming to Wellesley, I had never had a‬
‭mentor that was so, undoubtedly, in my corner like you are. Your mentorship has gone beyond‬
‭what I could have ever expected out of my experience at Wellesley and I will cherish it for many‬
‭years to come.‬
‭A massive thank you to the rest of my thesis committee: Professor Morgan, Professor‬
‭Pyers, and Professor Poston. Thank you, Professor Morgan, for your infinite wisdom in how to‬
‭talk to a preschooler. Thank you, Professor Pyers, for giving me a strong foundation of research‬
‭methods skills in 307R to assist me in this project. Thank you, Professor Poston, for‬
‭enthusiastically jumping onto my thesis committee and cheering me on throughout the school‬
‭year. An extra thank you to the incredible Annie Cohen at the Child Study Center who‬
‭coordinated all of my data collection. I extend my fullest gratitude to the rest of the incredible‬
‭Child Study Center staff who helped orchestrate the data collection process.‬
‭Furthermore, my thesis would not have been possible without the generous support of the‬
‭Schiff Foundation. Your support allowed me to more successfully navigate my time being a‬
‭part-time off-campus worker and full-time thesis student. I am incredibly grateful for the work‬
‭that you do to keep opportunities like thesising available for first-generation, low income‬
‭students like myself.‬

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‭To the Imaginary Lab – Jivonsha, Marcella, Sheneika, Olivia and Chelsea: Thank you for‬
‭your assistance in coding, transcribing my interviews, and for always giving the best pep talks.‬
‭You’re the best lab a girl could ask for. To Chantal, Arielle, and Ingrid, thank you for answering‬
‭all of my questions regardless of the ungodly hour I texted you. You three have been incredible‬
‭mentors for me throughout my time at Wellesley. I am so grateful to call all of the Imaginary Lab‬
‭– past and present – dear friends.‬
‭To the rest of my past and present Wellesley friends – Andy, Bethany, Caitlin, Caroline,‬
‭Saskia, all of Shafer fifth: Thank you for reminding me to make the most out of my senior year‬
‭amongst my thesis stress. This thesis would not have been possible without the ongoing‬
‭encouragement you all gave me. An extra special shoutout to Saskia for always being my go-to‬
‭thesis buddy. Your assistance meant the world to me in this process. Also, we’ve probably‬
‭broken records for how long we’ve sat at The Table‬‭TM‬‭. To my off-campus friends, Adam, Lily,‬
‭Rajashree, and Ramya: thank you for always making sure I know I have a home in Boston.‬
‭Thank you for bullying me into finishing deadlines at the Boston Public Library or Pavement‬
‭with you before we did anything fun. Thank you to all of my friends for your kindness and‬
‭warmth throughout my thesis process and beyond!‬
‭Some extra special thanks to my number one cheerleader, my wonderful girlfriend, Ali.‬
‭Thank you for every homemade matcha latte, late-night FaceTime, and emergency comfort food‬
‭delivery. Throughout this entire process, you kept me caffeinated, fed, and above all, sane. You‬
‭always made sure I knew how hard I was working, how much progress I made, and reminded me‬
‭everyday how proud you are of me.‬
‭Last but certainly not least, a massive thank you to my mom, my great aunt, and my‬
‭brother. Scott, thank you for always reminding me that life is just as much play as it is work.‬

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‭Auntie Sheila, thank you for always encouraging me to pursue my dreams and being there for me‬
‭when I need it most. Thank you for passing down your research genes to me. I would not be at‬
‭Wellesley if it weren’t for your continuous support of my education. Ma, thank you for pushing‬
‭me to do my best every single day. Everything I have ever accomplished has always been for‬
‭you. Thank you, thank you, thank you, for doing everything in your power to support my success‬
‭and wellbeing. I sincerely do not know where I would be without you three.‬

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‭Abstract‬
‭Parasocial relationships (PSR) are one-sided, emotionally tinged relationships with media‬
‭characters. Although PSRs are most often studied in adolescents and adults, recent studies have‬
‭shown that children are capable of forming these relationships as well. What is still unknown,‬
‭however, is why young children form these relationships compared to other types of imaginary‬
‭relationships. This study responded to this gap in the literature by investigating the‬
‭socioemotional affordances (SEAS) that children endorsed with respect to their favorite media‬
‭character as a measure of PSR strength. Furthermore, in order to understand the individual‬
‭differences that support PSR formation, this study measured children’s creative control,‬
‭sociability, and fantasy orientation. Social realism and media exposure were also used as‬
‭components of PSR involvement. These variables were measured via parent reports and child‬
‭interviews (‬‭N‬‭= 20). Favorite characters most commonly‬‭afforded children reliable alliance, an‬
‭enhanced self-worth, and affection. Children who endorsed a higher number of socioemotional‬
‭affordances had a lower desire for creative control and lower fantasy orientation scores. No‬
‭relationship was found between sociability and the number of endorsed socioemotional‬
‭affordances. Children who scored highly on the social realism questionnaire had high sociability‬
‭scores, but no significant relationship between their desire for creative control or fantasy‬
‭orientation scores.‬

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‭Young Children’s Parasocial Relationships‬
‭Over the past few decades, imaginary relationships have emerged as an important‬
‭dimension in socioemotional development. What once was thought to be a phenomenon‬
‭dedicated to pure fun, imaginary relationships are now considered a significant part of‬
‭individuals’ social networks (Gleason, 2013). The most commonly known imaginary‬
‭relationships are children’s imaginary companions (or “imaginary friends”), the make-believe‬
‭entities (usually playmates) that children pretend are real (Taylor, 1999). Although common in‬
‭early childhood and documented later in development, imaginary companions do not appear as‬
‭consistently throughout childhood, adolescence, and even adulthood as another type of‬
‭imaginary relationship called parasocial relationships. Parasocial relationships (PSRs) are‬
‭one-sided, emotionally-tinged relationships with media personae, such as newscasters,‬
‭celebrities, and fictional characters (Horton & Wohl, 1956). Although PSRs are most commonly‬
‭studied in adolescents and adults, they exist in early childhood as well (Bond & Calvert, 2014;‬
‭Richards & Calvert, 2017). Interest in the relationships children create with media characters has‬
‭grown as media has become more extensive and accessible to children. Yet, little is known about‬
‭the phenomenon. The primary goal of this study was, thus, to consider how media influences‬
‭imaginary relationships, the factors that relate to PSR formation, and the affordances of mediated‬
‭relationships.‬
‭Media Influence in Imaginary Relationships‬
‭Imagination relies on children’s ability to process the physical world and recreate it in‬
‭pretense (Singer & Singer, 2005). For instance, after learning what a firefighter is, children may‬
‭embody the role and copy behaviors that are ascribed to the role: children can reenact driving a‬
‭fire truck and putting out a fire. Although media might not exist “for real,” it still exists within‬

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‭the physical world, just in a book, on a TV program, or in a video game. Just as with real-world‬
‭input, children incorporate stimuli from media into their imagination (Richert & Smith, 2011).‬
‭For example, after a child watches Disney’s‬‭Tinker‬‭Bell‬‭at the movies, they might embody the‬
‭role of a fairy by pretending to fly around and use magic. The media children view might‬
‭influence their imagination and, thus, their imaginary relationships: children sometimes create‬
‭imaginary companions influenced by media, such as a teddy bear named Batman or an invisible‬
‭friend with Wonder Woman’s superpowers. However, media-based imaginary companions have‬
‭traits that are inconsistent with the entirety of the character—children alter these companions‬
‭from their media versions to fit their own desires (Ruben et al., 2023). In contrast, PSRs are‬
‭created with the actual character, without alteration. This distinction suggests that although PSRs‬
‭are imaginary relationships just as imaginary companions are, they likely have unique features‬
‭and might be created for specific reasons or by a specific type of child.‬
‭Factors in PSR Formation‬
‭The role that PSRs play in the context of children’s social networks is currently unclear.‬
‭In order to understand how PSRs fit into children’s social networks, an understanding of how‬
‭children’s PSR are formed and the common traits in children who make them is essential. Bond‬
‭& Calvert (2014) identify four key factors that influence PSR formation: parasocial interactions‬
‭(PSI), repeated media exposure or “transmedia” exposure, toy engagement, and parent‬
‭encouragement. Richards & Calvert (2016) also proposed social realism as important in PSR‬
‭formation as well. Several other factors, including hom*ophily, environmental factors, and‬
‭individual differences, might also relate to PSR formation.‬

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‭Parasocial Interaction‬
‭PSIs are one-off interactions (e.g., talking back to, dancing with on-screen characters)‬
‭between viewers and media characters (Giles, 2002; Klimmt et al., 2006). Children's‬
‭programming leverages PSI for the purposes of call and response learning, such as in the 2000s‬
‭animated children’s series‬‭Dora the Explorer‬‭, where‬‭Dora makes eye contact with the audience,‬
‭asks questions directly to the audience (“Can‬‭you‬‭help‬‭me‬‭find the map?”), and pauses, waiting‬
‭for a response, as if she can hear them (Bond & Calvert, 2014; Lauricella, Gola & Calvert,‬
‭2011). PSI with media characters may enhance feelings of closeness and companionship to the‬
‭media character because PSI mimics real-life interpersonal interactions that enhance the same‬
‭feelings with real-life counterparts (Rubin & McHugh, 1987).‬
‭Transmedia Exposure & Toy Engagement‬
‭Both repeated media exposure and toy engagement are avenues for children to develop‬
‭PSRs (Bond & Calvert, 2014). Transmedia exposure, or transmedia experience, is the extent to‬
‭which children are surrounded by different types of media platforms in which they can be‬
‭exposed to the same media character (Jennings & Alper, 2016). For example, children can see‬
‭their favorite characters on screen media like TV and video games, but they can also read about‬
‭them in print media such as books and comics. Even appearances of childrens’ favorite‬
‭characters in the grocery store on product placement (e.g., Bluey and Bingo from‬‭Bluey‬‭on‬
‭Yoplait yogurt), on public transit, and advertisem*nts (e.g., a reading campaign featuring PBS’s‬
‭Arthur) contributes to transmedia exposure (Calvert & Richards, 2014). Children have the‬
‭opportunity to “interact” with the media character in all of these different mediums. Toy‬
‭engagement adds another dimension to transmedia exposure, as with a toy the child can engage‬
‭with the media character as an object. Oftentimes, children play with a media toy as if it was the‬

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‭character itself (Singer & Singer, 2005). Children who subscribe to this pretense are likely to‬
‭develop stronger feelings for the media character (Bond & Calvert, 2014; Singer & Singer,‬
‭2005). However, children may also play with a favorite media character toy while constructing‬
‭different meanings for the toy that do not align with the traits of the media character (Parsons &‬
‭Howe, 2013).‬
‭Parental Engagement‬
‭Just as they facilitate real-life relationships, parents have an important role in the‬
‭formation of children’s PSR. Parents facilitate early relationships by talking to children about‬
‭their playmates, organizing playdates, enrolling children in enrichment activities where they have‬
‭opportunities to meet other children, and by befriending other families (Simpkins & Park, 2001).‬
‭Similarly, parents take the lead in helping their children create relationships with their favorite‬
‭media characters. Parents often monitor their children’s media consumption by watching‬
‭alongside them and might encourage children to “answer” the media characters on screen when‬
‭the characters engage in PSI. Characters can even gain “parent approval” (Aguiar et al., 2019a).‬
‭In younger audiences, parents also have the ability to choose which media characters children‬
‭have transmedia experiences with, by buying merchandise and toys. Overall, parent‬
‭encouragement is one of the strongest predictors of children’s PSR (Bond & Calvert, 2014).‬
‭Social Realism‬
‭Social realism, the extent to which a fictional character is perceived to be real, has been‬
‭previously used to measure children’s PSR as an important component of PSR formation (Bond‬
‭& Calvert, 2014). For instance, live-action characters, like Raven from‬‭That’s So Raven‬‭may be‬
‭perceived to be more real than animated human characters, like Penny from‬‭The Proud Family‬
‭(Rosaen & Dibble, 2008). Animated characters that behave in realistic ways, like Lizzie‬

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‭McGuire, might also be perceived as more realistic than characters who act nonsensical, like‬
‭Spongebob Squarepants. The closer characters present to human-like, the more likely they are to‬
‭be seen as realistic. The more real a character is perceived to be, the more likely children are to‬
‭form a PSR with them (Bond & Calvert, 2014; Calvert, 2017).‬
‭hom*ophily‬
‭Children form friendships with others based on features they have in common. Factors‬
‭like age and gender all influence a child’s readiness to befriend a peer (Hartup, 1995). The‬
‭principle of hom*ophily carries over when forming a parasocial relationship as well (Calvert &‬
‭Richards, 2014; Tolbert & Drogos, 2019; Turner, 1993). Audiences perceive similarity based on‬
‭basic demographics like age, gender, and race, but also more complex features like a character’s‬
‭behaviors, personality, and life experiences (Eyal & Rubin, 2003; Harwood, 1999; McDonald &‬
‭Kim, 2001). Children are often drawn to characters to whom they are most similar (Hoffner,‬
‭1996; McDonald & Kim, 2001). Children may create PSRs with characters they are most similar‬
‭to, as well. Media characters provide a plethora of options for individuals to choose from,‬
‭compared to their real-life peers (Bond, 2018).‬
‭Environmental Factors‬
‭Children who live in environments that permit higher media exposure (i.e., number of‬
‭hours per week) are more likely to experience transmedia exposure across media platforms, and‬
‭thus have more opportunities to form a connection with a media character. Repeated exposure to‬
‭a media character allows children to develop familiarity with a particular character (Bond &‬
‭Calvert, 2014; Calvert & Richards, 2014). Children who spend hours watching their favorite‬
‭television characters each week are more likely to develop relationships with them, as the mere‬

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‭exposure over and over enhances feelings of safety (as character becomes predictable) and‬
‭attachment (Hoffner, 1996).‬
‭Individual Differences‬
‭In addition to environmental factors, individual‬‭differences might influence the extent to‬
‭which children connect with media characters. In particular, children that have a low need for‬
‭creative control over the details of their imaginary relationship partners might be more likely to‬
‭create PSR, as might children who are highly sociable and are oriented toward fantasy.‬
‭Desire for Creative Control.‬‭Creative control is the‬‭agency children desire over artistic‬
‭or imaginative pursuits (e.g., art projects, pretend play). Children who enjoy creative control in‬
‭their imaginative pursuits may be more dominant in pretend play (i.e., playing the role of‬
‭“director”) or suggest divergent ideas from the norm (e.g., “Let’s color the sun purple!”). The‬
‭imaginary relationship literature has discussed creativity and agency (McInnis et al., 2013;‬
‭Taylor et al., 2007), but has not yet combined the two to specifically address creative control. For‬
‭example, children’s interest in their imaginary companion decreases when parents and siblings‬
‭try to control what the imaginary companion wants or is doing (Taylor, 1999). In contrast, when‬
‭children create PSRs, they often rely on parent involvement (and the involvement of adults in‬
‭general) to facilitate their connection to the media character (Bond & Calvert, 2014). PSRs are‬
‭also not individualized like ICs. PSRs have fewer opportunities to exhibit creative control‬
‭because children treat the character as an autonomous being with their own “package” of‬
‭characteristics (Bond & Calvert, 2014). Children who create PSRs may do so because having‬
‭creative control over the character is not an important aspect of the relationship.‬
‭Sociability.‬‭Sociability is associated with behaviors‬‭like playing with other kids you‬
‭don’t know, preferring to play with others over solitary play, and being willing to engage in‬

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‭prosocial activities with other children like sharing toys or turn taking. Despite popular myths‬
‭and misconceptions, children with imaginary relationships, such as those with imaginary‬
‭companions, are highly sociable (Singer & Singer, 1990; Taylor, 1999). The link between having‬
‭an imaginary companion and high sociability is even seen in adulthood (Gleason et al., 2003).‬
‭Since PSRs are another imaginary relationship like imaginary companions, children who create‬
‭PSRs may also score high in sociability. People who tend to create PSRs also tend to have strong‬
‭social relationships (Bond, 2022). Perhaps individuals who create PSRs have a high need for‬
‭social connection, and are willing to go along with parasocial interactions despite them not being‬
‭entirely “real.” PSRs may merely be an extension of sociability projected into imaginary realms.‬
‭Fantasy Orientation.‬‭The fantasy orientation of children‬‭who make PSRs has not been‬
‭studied. However, the imaginary companion and pretend play literature suggests ways in which‬
‭children’s individual fantasy orientation might relate to their engagement with imaginary‬
‭relationships. Fantasy orientation can be observed in children as young as three years old via‬
‭pretend play (Taylor, 1999). Children with lower fantasy orientation tend to play with blocks and‬
‭engage in reality-based storylines, like playing house, whereas children with higher fantasy‬
‭orientation are more likely to enjoy fantastical pretend play (e.g., playing mermaids), incorporate‬
‭imaginary companions into their play, and choose fantasy-based toys over reality-based toys‬
‭(Singer & Singer, 1981; Taylor et al., 1993). Young children with high fantasy orientation are‬
‭more likely to have ICs, vivid imagery when daydreaming and playing pretend, and to‬
‭incorporate mythical content into their daydreams and pretend play (Bouldin, 2006; Mathur &‬
‭Smith, 2007). Reality-belief status – children’s ability to distinguish what is real and what is‬
‭fantasy – and credulity are also potentially positively correlated to children’s fantasy orientation,‬
‭although the literature is inconclusive (Bouldin & Pratt, 2002).‬

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‭High fantasy-oriented children might also be more capable of distinguishing real and‬
‭fantastical beings than low fantasy-oriented children (Sharon & Woolley, 2004; Singer & Singer,‬
‭1981). If children who are high in fantasy orientation have proficient reality-fantasy distinction‬
‭skills, then they might be less likely to form PSR since they are less likely to perceive their‬
‭favorite characters as real. Another feature of fantasy-oriented children is that they tend to watch‬
‭less television than their reality-oriented peers (Mottweiler & Taylor, 2014). Therefore, children‬
‭with high fantasy orientation might be less likely to engage in PSR with media characters simply‬
‭because they engage in less media. On the other hand, fantasy is a component of PSRs. When‬
‭forming a relationship with a character, children are engaging in the fictional world of the media‬
‭character. For instance, they may do so by using dolls to reenact scenes from the television or‬
‭movie of their favorite character. Overall, high fantasy orientation may or may not be a‬
‭component of PSR formation.‬
‭Social Affordances of Media and Parasocial Relationships‬
‭Just as individuals utilize friendships to meet specific needs and wants, media fulfills‬
‭specific needs and wants, too. According to Uses and Gratifications Theory, the four core needs‬
‭media fulfills are: information seeking, personal identity, social interactions, and entertainment‬
‭(Nabi et al., 2006; Ruggiero, 2000). Of these needs, PSRs speak most directly to the need for‬
‭social interactions and entertainment. Audiences are capable of engaging with media in ways that‬
‭parallel the affordances of real-life friendships, such as for identity development, a sense of‬
‭belonging, and a safe place to release emotions (Ellithorpe & Bleakly, 2016; Goldstein, 2009;‬
‭Ruggiero, 2000). Viewers can also connect with on-screen characters via parasocial interactions,‬
‭which simulate real-life social interaction (Giles, 2002; Klimmt et al., 2006). Approaches to‬
‭studying real-life relationships, like the measurement of socioemotional affordances of particular‬

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‭relationships, can be applied to PSR because human-like behaviors from non-human (but‬
‭human-like) entities still elicit social responses (Cohen, 2014).‬
‭The adolescent and adult PSR literature has two competing theories on whether PSRs‬
‭compensate for or complement an individuals’ social networks, aptly named the Compensation‬
‭Hypothesis and the Complementary Hypothesis.‬
‭The Compensation Hypothesis suggests that PSRs are capable of being a functional‬
‭alternative to real-life social relationships (Bond, 2022). PSRs might fulfill social psychological‬
‭needs that aren’t being met by real-life relationships while also having many benefits that‬
‭real-life relationships lack. For instance, fictional characters are not autonomous: they cannot‬
‭talk back, be unsatisfied, or argue, and most importantly, cannot control how often interactions‬
‭occur (Madison et al., 2016). Individuals can spend as much time with their parasocial characters‬
‭as they choose. Even if a show is canceled, it can be replayed. The individuals creating these‬
‭bonds are the sole “owners” of the relationship. PSRs may also satisfy unmet social needs for‬
‭those struggling to connect with others, especially marginalized community members who may‬
‭face social isolation or rejection with real-life peers (Bond 2018, 2022). For example, LGBTQ+‬
‭adolescents who had PSRs of LGBTQ+ media figures and fictional characters found that these‬
‭relationships provided them a sense of belonging, community, and confidence. These figures‬
‭provided an avenue – fictional or not – for adolescents to feel seen, despite never interacting‬
‭face-to-face (Bond, 2018). Furthermore, PSRs are often believed to be associated with high rates‬
‭of loneliness. People may turn to PSRs in order to compensate for this social deficit (Giles &‬
‭Maltby, 2004; Wang et al., 2008). Yet, the compensation hypothesis has not been empirically‬
‭supported (Bond, 2022).‬

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‭PSRs offer plenty of space to “feel” what it’s like to be friends with someone without‬
‭having to take on the obligation of creating something new, like an imaginary companion.‬
‭Complementary Theory argues that PSRs cannot make up for any social deficits, but rather‬
‭extends an already-existing social network. Cohen (2014) argues that PSRs are complementary‬
‭because they fulfill a completely different niche than real-life social relationships and cannot‬
‭compete with real-life social relationships. Some aspects of PSRs, like a lack of reciprocity, are‬
‭completely distinct from aspects of real-life relationships. PSRs may also be a safe place to‬
‭experience emotions and expand one’s worldview without worrying about the social or‬
‭emotional consequences (Nabi et al., 2006; Ruggiero, 2000).‬
‭How are PSRs Studied?‬
‭Interviews give comprehensive insight into the various components of children’s PSRs.‬
‭Both parents and children have been the subjects of PSR interviews, but the majority of‬
‭interview studies focus on parent responses over child responses. Parents can help provide a‬
‭birds-eye view of children’s media habits and behaviors around media characters. They are‬
‭useful informants, especially regarding their child’s media consumption and reporting on their‬
‭child’s transmedia exposure to media characters (Richards & Calvert, 2016). A disadvantage of‬
‭relying on parent reports is that children and parents often disagree on their child’s media‬
‭character of choice. When researchers ask children their favorite character, 66% of children will‬
‭name a character different from their parents’ answer (Richards & Calvert, 2016). Children also‬
‭out-grow favorite media characters often or have multiple favorite characters whom their parents‬
‭might not know (Aguiar et al., 2019b). Children in PSRs with media characters are capable of‬
‭“breaking up” with them, via a TV show ending or simply outgrowing the character (Cohen,‬

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‭2003). Both parents and children play a role in accurately reporting information about children’s‬
‭PSRs.‬
‭PSR can often be conflated with other phenomena, such as PSI (Giles, 2002), wishful‬
‭identification (Tolbert & Drogos, 2019), or even ICs (Calvert, 2015). One explanation for these‬
‭discrepancies is the method that researchers use to inquire about children’s PSRs. Researchers‬
‭rely on only asking children who their favorite characters are, but fanaticism alone is not a‬
‭criterion for having a PSR, and should not be treated as such. A child might also be capable of‬
‭watching a character on TV, owning clothing with the character on it, and playing with toys of‬
‭the character without having any emotional ties to it – outside of, perhaps, mere enjoyment or‬
‭adoration. Asking children about their favorite characters accompanied by what socioemotional‬
‭affordances children endorse helps distinguish children with favorite characters and children with‬
‭PSRs.‬
‭This study sought to define a spectrum that encompasses the coexistence of both children‬
‭with favorite media characters and children with PSR when analyzing children’s interactions and‬
‭relationships with these characters. The imaginary companion literature makes a distinction‬
‭between transitional objects, or “lovies”, an object (stuffed animal, blanket) that provides‬
‭comfort to a child and a personified object, or a type of imaginary companion that may take on‬
‭the form of a physical object, but to which the child attaches a personality (Taylor, 1999). In the‬
‭latter case, the child is a part of a relationship with their object, rather than solely gaining‬
‭comfort from it. Like personified objects and transitional objects, PSRs and favorite media‬
‭characters are often conflated in the literature. Differentiating between the two can be difficult,‬
‭so this study included a variety of questions to determine the extent to which a relationship is‬
‭present by investigating the socioemotional affordances that children associate with their favorite‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭17‬

‭characters. The strength of a PSR could thus be conceptualized as a spectrum according to the‬
‭number of socioemotional affordances endorsed. The higher the number of endorsed affordances,‬
‭the greater the strength of the PSR.‬
‭Hypotheses‬
‭This study had two goals. The first goal was to provide descriptive information on what‬
‭participation in a PSR looks like in young children. In order to do so, I asked children and‬
‭parents to report on the characteristics and social affordances of children’s favorite characters.‬
‭PSR literature describes how these relationships may form (Bond & Calvert, 2014) but lacks‬
‭descriptions of what PSR are like or what they do for children. For the purposes of this study, I‬
‭consulted the qualitative IC literature (e.g., Gleason et al., 2000; Taylor, 1999) to design my‬
‭parent questionnaire and child interviews. These studies provided common socioemotional‬
‭affordances of real-life and imagined relationships, such as reliable alliance, affection, and‬
‭companionship (Aguiar & Taylor, 2015; Gleason et al., 2000). In descriptions of PSRs, I‬
‭expected to find hom*ophily in age and gender in children’s choices of characters and a range of‬
‭endorsem*nt of socioemotional affordances.‬
‭The second goal of this study was to investigate what individual differences relate to‬
‭preschool children’s creation of PSR. Using data gathered from parents and children, I examined‬
‭the relation between PSR involvement and fantasy orientation, sociability, and desire for creative‬
‭control. PSR involvement was operationalized in two different ways: the number of‬
‭socioemotional affordances endorsed and the level of social realism. (1) I hypothesized that the‬
‭number of socioemotional affordances children endorsed would be positively associated with‬
‭social realism. (2a) I predicted that children with stronger PSR would make them for a range of‬
‭reasons, including companionship, feelings of affection and intimacy, and enhancement of‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭18‬

‭self-worth. (2b) I also predict that affordances like reliable alliance and reciprocity will not be‬
‭endorsed often by children because PSRs are one-sided relationships. I predicted that: (3)‬
‭children with high PSR involvement would have a lower desire for creative control than children‬
‭with lower numbers of endorsed socioemotional affordances, and (4) children with high numbers‬
‭of endorsed socioemotional affordances would have high levels of sociability, fantasy‬
‭orientation, and media exposure. Lastly, parent and child reporters were compared to investigate‬
‭how reliable parents are at reporting their child’s preferences.‬
‭Methods‬
‭Participants‬
‭Preschool-age participants (‬‭M‬‭= 52.15 months,‬‭SD‬‭= 5.35) and their parents (‬‭N‬‭= 20‬
‭dyads) were recruited from one college-affiliated laboratory preschool in a wealthy suburb of the‬
‭Northeastern U.S. The child sample included 12 boys and 8 girls (65% Caucasian, 15% Asian,‬
‭10% Latinx, 5% Black and Latinx, 5% Caucasian and Asian). 89% of the sample (one parent did‬
‭not report income) came from households with an income of $100,000 or more. Two children did‬
‭not finish the favorite character interview. One child’s data for CSVQ (see‬‭Child Materials‬‭) was‬
‭not included due to experimental error.‬
‭Materials‬
‭Parent Materials‬
‭Parents were given a 20-minute online survey composed of demographics and six‬
‭questionnaires. Each portion of the survey is described below in the order it was presented.‬
‭Demographics and Transmedia Exposure‬
‭The first section of the survey asked parents to provide demographics, including their‬
‭child’s age (in months), gender, and race, and the family’s household income. Transmedia‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭19‬

‭Exposure was measured using an adapted version of the Child Screen Time Questionnaire (Kaur‬
‭et al., 2021). I modified it to reflect common household devices in 2024. Parents were asked to‬
‭“Please check off the devices your child has permission to use in your home.” The list of 7‬
‭devices included options like a TV set with cable and a desktop computer with WiFi connection.‬
‭Parents also reported the total average (in hours) per week children spent on screen devices. Each‬
‭device available to the child was then coded (yes/no) and the number was summed (Range: 0-7).‬
‭The two variables – media accessibility and screen time – were combined into the transmedia‬
‭exposure variable. In order to combine them, the natural log of each score was calculated and‬
‭then standardized (z-score). Standardized media accessibility and screen time scores were added‬
‭together to create a transmedia exposure score.‬
‭Creative Control Questionnaire‬
‭I developed a set of ten questions about the child’s desire for creative control on a 5-point‬
‭likert scale (1 = Not at all to 5 = Always; Cronbach’s alpha = .63). Questions included: “When‬
‭pretending with others, my child is happy to act out what other children suggest,” and, “My child‬
‭likes to draw or paint original pictures more than coloring in a coloring book.” (See Appendix‬
‭A1 for the full questionnaire.). Parents’ answers were summed and averaged.‬
‭Sociability‬
‭The‬‭Child Self-View Questionnaire‬‭(CSVQ; Jia et al.,‬‭2016) was adapted to measure‬
‭children’s sociability. Parents responded to 9 questions that provided two statements from which‬
‭parents were asked to choose the option that best aligned with their child’s social habits.‬
‭(Cronbach’s alpha = .77). For example, “My child likes meeting new people” (sociable) versus‬
‭“My child likes spending time with people they already know” (not sociable). Parents' answers‬
‭were summed (1 = sociable, 0 = not sociable).‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭20‬

‭Fantasy Orientation‬
‭Parents responded to the 14 items of the‬‭Childhood‬‭Imagination Questionnaire (Parent‬
‭Report; Gilpin et al., 2017), which asked about children’s fantasy behaviors on a 5-point likert‬
‭scale (Cronbach’s alpha = .86). Questions included: “How often does this child engage in pretend‬
‭play (role play, imaginative play) during free-play time?” and “When this child plays with other‬
‭children, how often does the play involve interactions with invisible imaginary others?” Parents’‬
‭answers were summed and averaged.‬
‭Favorite Characters‬
‭Parents filled out a series of questions asking about the child’s favorite media character,‬
‭including what the child likes and dislikes about their favorite character, a set of questions about‬
‭the social realism of the character, and a set of questions about the socioemotional affordances‬
‭the child associated with the favorite character.‬
‭Favorite Characters.‬‭The favorite character questionnaire‬‭(see Appendix A2) was a‬
‭combination of 34 questions, 25 of which were used for this study. It began by asking whether‬
‭the child had a favorite media character (yes/no), and if so, who it was and where it was from.‬
‭Two open-ended questions addressed what the child liked/disliked about the character. Two sets‬
‭of questions addressed social realism and socioemotional affordances, respectively.‬
‭Social Realism.‬‭Five questions asked about the extent‬‭to which children believed that‬
‭their characters were real. Parents responded on a 5-point Likert scale (Cronbach’s alpha = .85).‬
‭Scores were averaged to create a social realism score based on a parent report.‬
‭Socioemotional Affordances‬‭.The questions about socioemotional‬‭affordances were‬
‭modeled off of previous imaginary companion interviews (e.g., Gleason, 2002; Taylor, 1999) and‬
‭asked about socioemotional affordances described in prior research on both real and imaginary‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭21‬

‭relationships (Furman & Buhrmester, 1985; Gleason & Hohmann, 2006). The affordances I‬
‭focused on included: affection, enhanced self-worth, companionship, intimacy, reciprocity, and‬
‭reliable alliance. Affection included two items: loving their favorite character and caring for their‬
‭favorite character. Enhanced self-worth included three items: the character makes the child feel‬
‭special, feel good about themself, and feel important. Companionship consisted of three items:‬
‭the favorite character is fun, prevents feelings of loneliness, and plays with the child. Intimacy‬
‭included whether the child trusts and feels safe with their favorite character. Reciprocity‬
‭consisted of whether the child feels loved by and feels cared by their favorite character. Lastly,‬
‭reliable alliance included two items: everlasting love (the sense that they will always love their‬
‭favorite character) and that their favorite character will always be there for them. Each‬
‭affordance was scored on a 5-likert scale (1 = Strongly disagree to 5 = Strongly agree) about the‬
‭child’s feelings about the favorite character. Parents’ answers were averaged to create a‬
‭socioemotional affordance score.‬
‭Child Materials‬
‭Child Creative Control Questionnaire‬
‭Children completed a Creative Control Questionnaire (see Appendix B1). This‬
‭questionnaire consisted of a would-you-rather task, where children picked between two items.‬
‭One item was designated as a “low creative control” item, in which the activity was confined in‬
‭some way (e.g., building a particular LEGO set, a coloring book page) and the other was a “high‬
‭creative control” item, with which the child was free to take full creative liberty (e.g., free‬
‭building LEGOs, drawing freehand). Items also included media-related toys, like a Pikachu‬
‭stuffed animal for low creative control and a nondescript stuffed duck for high creative control.‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭22‬

‭The child was prompted to pick the toy they would rather play with. Both toys in the set were‬
‭similar in shape, size, color, and type.‬
‭Favorite Character Interview‬
‭An interview included questions about the child’s favorite media characters (if they had‬
‭one, as identified by the parent and/or child) and paralleled the questions parents answered (see‬
‭Appendix B2). Children answered questions about what they liked and disliked about their‬
‭favorite media character, how the character looked, and where they lived. Next, the interview‬
‭included measures of social realism and socioemotional affordances. These questions were‬
‭identical to the questions that parents were asked, except the language was changed from “your‬
‭child” to “you.” Additionally, instead of being a 5-point likert scale, the questions were changed‬
‭to simple yes/no, such as “Can [favorite character] hear you if you were to talk to them?”‬
‭Answers were summed to make a social realism score (Cronbach’s alpha = .76) and‬
‭socioemotional affordances score (possible range 0-14)‬
‭Sociability‬
‭Children then completed a puppet task adapted from Jia et al.’s (2016)‬‭Child Self-View‬
‭Questionnaire‬‭to include only questions about sociability.‬‭The researcher used two monkey‬
‭puppets – named Tiki and Bobo – to deliver high sociability and low sociability comments. After‬
‭each comment, the child was asked whether they were more like Tiki or Bobo. After completing‬
‭a trial round, children were given 10 pairs of statements about social behavior and asked to pick‬
‭which one was more like them (e.g., “When new people come over to my house, I like to show‬
‭them my toys” vs. “When new people come over to my house, I am shy”).‬‭Like the adult survey,‬
‭children were given a point for every sociable answer and then their answers were summed.‬

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‭23‬

‭Procedure‬
‭Parental consent for all college-affiliated preschool children was obtained when the child‬
‭enrolled at the preschool. Parents were provided with a summary of the study and an option to‬
‭opt-out before any sessions were run. Parents were assigned a code number to identify them and‬
‭their children. Once consent was collected, parents filled out the survey via Qualtrics. Children‬
‭were scheduled to participate after the parent’s Qualtrics survey was submitted and read by a‬
‭researcher so that the experimenter would know to ask about specific favorite characters if the‬
‭child failed to spontaneously name the one named by the parent.‬
‭Children who participated in this study completed two sessions. The researcher picked up‬
‭the child from the classroom and walked with them to a quiet area in the building. In session one,‬
‭the researcher first administered the creative control measure by flipping through pictures in a‬
‭3-ring binder, with images of two comparable items on each page, one representing high creative‬
‭control and one representing low creative control. Children were asked to identify which picture‬
‭represented the toy they would rather play with or activity they would rather do. Afterwards,‬
‭children completed the favorite character interview. If a child said no when asked “Do you have‬
‭a favorite media character?” the researcher referred to the parent’s answer in the online survey. If‬
‭neither the parent nor the child identified a favorite media character, then the rest of the interview‬
‭was skipped and the child was walked back to class. Sometimes, children identified a different‬
‭media character than the parent. Then, the researcher asked about the child’s favorite media‬
‭character. Within the same week, children met with the researcher again to complete the‬
‭sociability puppet measure and an interview about imaginary companions that was not used in‬
‭this study. At the end of both sessions, children were thanked, given a sticker, and walked back‬
‭to their classrooms.‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭24‬

‭Coding and Reliability‬
‭In the favorite character interviews, children were asked open-ended questions about why‬
‭they like and dislike their favorite media characters. The dislike answers were not analyzed, as‬
‭no child responded with anything they disliked about the character. Answers were coded by two‬
‭independent researchers and were coded yes/no for three non-mutually exclusive categories:‬
‭appearance (what the character looks like; Gwet’s AC = .92), behavior (what the character does;‬
‭Gwet’s AC = .83), and personality (what the character is like; personality, = .96). Disagreements‬
‭were resolved by discussion.‬
‭Results‬
‭One overarching goal of my study was to collect descriptive information from young‬
‭children about their favorite media characters. Out of the 20 parent-child dyads surveyed, 85% of‬
‭children (‬‭n‬‭= 17, 12 boys, 5 girls) reported having‬‭favorite characters. Boys were more likely to‬
‭report favorite characters than girls (100% v. 62.5%). Parents and children did not always agree‬
‭on the child’s favorite character. Only 65% of parents (‬‭n‬‭= 13) reported their child having a‬
‭favorite character, and parents and children often did not agree on which character was the‬
‭child’s favorite (see Table 1). The significant disagreement between parents and children‬
‭warranted examination of the descriptions and social affordances of favorite characters based‬
‭solely on child reports.‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭25‬

‭Table 1.‬
‭Parent Versus Child Reports of Favorite Character (FC)‬
‭Parent report of favorite character‬

‭Child report of a‬
f‭ avorite character‬

‭No FC‬

‭Yes FC, wrong‬
‭character‬

‭Yes FC, right‬
‭character‬

‭Total‬

‭No‬

‭3‬

‭0‬

‭0‬

‭3‬

‭Yes‬

‭4‬

‭7‬

‭6‬

‭17‬

‭7‬

‭7‬

‭6‬

‭20‬

‭Total‬
‭Note‬‭. FC = favorite character‬
‭Which characters do children choose?‬
‭Descriptives‬

‭Children reported a diverse range of favorite media characters. The most popular‬
‭characters children named were Elsa (from Disney’s movie‬‭Frozen‬‭) and Mario (from Nintendo’s‬
‭Super Mario Bros.‬‭). I expected children to demonstrate‬‭hom*ophily in gender and age. For‬
‭gender, this hypothesis was supported only for boys, and it was not supported for age. Overall,‬
‭children’s favorite characters were more likely to be male than female (64.7% male, 29.4%‬
‭female, 5.9% other), and girls were more likely to name a favorite character that did not match‬
‭their gender identity (40%) compared to boys (16.7%). Favorite characters were most often‬
‭(50%) older than the child, and less often the same age (31.3%) or younger (18.8%). Characters‬
‭were identified by children as either a person (43.8%), an animal (18.8%) or something else‬
‭(37.5%), such as a mermaid (Ariel from Disney’s movie‬‭The Little Mermaid‬‭) or‬
‭anthropomorphized vehicle (Lightning McQueen from Pixar’s movie‬‭Cars‬‭). Children named a‬
‭variety of desirable traits in their favorite characters (see Table 2). Favorite characters were rated‬
‭by children for their behavior (e.g., having superpowers, 41.2%) and their physical appearance‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭26‬

‭(29.4%), but never for their personality. Parents and children who agreed about their child’s‬
‭favorite character often disagreed about why they liked them in ways that reflected their different‬
‭perspectives (see Table 3). About half (53.5%) of the children sometimes pretended to be their‬
‭favorite character and most (73.3%) reported wishing to be their favorite character. Most‬
‭children reported that their favorite characters were from television (58.8%), others came from‬
‭movies (17.6%), video games (11.8%), and miscellaneous media sources (11.8%) such as books.‬
‭Table 2.‬
‭Examples of Children’s Descriptions of Favorite Characters‬
‭Interviewee‬

‭Character Name‬

‭Reported‬
‭Why is [character] your favorite?‬
‭Media Source‬

‭Girl, age 4‬

‭Elsa‬
‭(‭F
‬ rozen‬‭)‬

‭Television‬

I‭ went to Disney one day and met Anna,‬
‭Olaf, and Sven. I like her powers.‬

‭Boy, age 5‬

‭ wazi‬
K
‭(‭O
‬ ctonauts‬‭)‬

‭Television‬

I‭ like that he's a pirate because I like‬
‭treasure.‬

‭Girl, age 5‬

‭ he Lemmings‬
T
‭(‭G
‬ rizzy and the‬
‭Lemmings‬‭)‬

‭Television‬

‭ hey make tricks, there's more of them,‬
T
‭they split up and make different traps for‬
‭the Bear.‬

‭Girl, age 4‬

‭ riel‬
A
‭(‭T
‬ he Little Mermaid‬‭)‬

‭Book‬

‭ ecause her red hair and she’s a princess‬
B
‭and I love princesses.‬

‭Boy, age 5‬

‭ ario‬
M
‭(‭S‬ uper Mario Bros.‬‭)‬

‭Video game‬

‭His hat and brown shoes.‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭27‬

‭Table 3.‬
‭Child Versus Parent Responses to “Why is [character] your favorite?”‬
‭Child‬

‭Character Name‬

‭ hy is [character] your‬
W
‭favorite?‬

‭ hy is [character] your child’s‬
W
‭favorite?‬

‭ oy,‬
B
‭age 5‬

‭ gon‬
E
‭(‬‭Ghostbusters‬‭)‬

‭I like the truck, proton pack,‬
‭guns, walkie talkies, and‬
‭suits, and cool house. And‬
‭when they get slimed.‬

‭ onfident, fights ghosts with‬
C
‭equipment, somewhat funny.‬

‭Boy,‬
a‭ ge 4‬

‭Lightning‬
‭McQueen (‬‭Cars‬‭)‬

‭His wheels, race cars that‬
‭blow engines, smoke coming‬
‭out of his tires/engines.‬

‭He really loves the movie Cars, and‬
‭he loves racing around.‬

‭Boy,‬
a‭ ge 5‬

‭Spidey‬
‭(‭S‬ pider-Man‬‭)‬

‭Girl,‬
a‭ ge 4‬

‭Elsa‬
‭(‭F
‬ rozen‬‭)‬

‭He catches the bad guys and‬ T
‭ he superhero aspect is fascinating to‬
‭he shoots webs.‬
‭ im. Saving the town/city and doing‬
h
‭it with friends.‬
‭Because she can freeze‬
‭Anna's heart.‬

‭She is beautiful, has powers.‬

‭Gender differences emerged in the study sample. Girls (100%) were more likely than‬
‭boys (36.4%) to embody their favorite characters via pretend play and to report wishful‬
‭identification with their favorite characters (100% of girls, 63.3% of boys).‬
‭Socioemotional Affordances‬
‭One of the purposes of this study was to explore the socioemotional affordances children‬
‭associate with their favorite media characters. I hypothesized that characters would be associated‬
‭with socioemotional affordances, and this hypothesis was supported: on average, children‬
‭associated 9.07 (‬‭SD‬‭= 3.85) of the 14 affordances‬‭with their characters (see Figure 1 for the‬
‭proportion of children endorsing each affordance). According to my definition, 12 children‬
‭associated seven or more socioemotional affordances with their favorite characters and were,‬
‭therefore, identified as having a PSR with that character (‬‭n‬‭= 12). The rationale for this decision‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭28‬

‭was made on the speculation that children’s PSRs could be defined on a spectrum of strength; the‬
‭more affordances endorsed, the stronger the relationship.‬
‭I also wanted to know which affordances were the most and least likely to be endorsed. I‬
‭predicted that children would associate affection, intimacy, and enhancement of worth with their‬
‭favorite characters. This hypothesis was partially supported. The affordances most commonly‬
‭endorsed by children were the expectation of everlasting love for their favorite characters, loving‬
‭their favorite characters in general, and a heightened sense of self-esteem (see Figure 2).‬
‭Children associated media characters the least with feeling cared for by the character, playing‬
‭together, and caring for the character. My hypothesis was partially supported for affection (love‬
‭favorite character, care for favorite), as loving a character was one of the most endorsed‬
‭affordances, but caring for a favorite character was not. This hypothesis was also supported for‬
‭enhancement of worth (feel good about self, feel special, and feel important) given that all three‬
‭components (see Table 4) were endorsed by more than half of the children with favorite‬
‭characters.‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭29‬

‭Figure 1.‬
‭Number of Endorsed Socioemotional Affordances (Child Report)‬

‭ ote.‬‭FC = favorite character. Affordances of the‬‭same color belong to the same category.‬
N
‭Categories in red are reliable alliance, green are affection, blue are self-esteem, purple are‬
‭companionship, orange are intimacy, and yellow are reciprocity.‬
‭Figure 2.‬
‭Number of Endorsem*nts of Socioemotional Affordances by Category (Child Report)‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭30‬

‭Table 4.‬
‭Number of Endorsem*nts of Social-Emotional Affordances According to Parasocial Relationship‬
‭Status (Child Report)‬

‭Parasocial Relationship‬
‭(‭n‬ ‬‭= 12)‬

‭No Parasocial Relationship‬
‭(‭n‬ ‬‭= 3)‬

‭Affordance‬

‭Endorsed, No. [%]‬

‭Endorsed, No. [%]‬

‭Feel special‬

‭11 [91.6]‬

‭0 [0]‬

‭Feel important‬

‭9 [75.0]‬

‭0 [0]‬

‭*Feel good about self‬

‭12 [100.0]‬

‭1 [33.3]‬

‭Prevent loneliness‬

‭10 [83.3]‬

‭0 [0]‬

‭Play together‬

‭6 [50.0]‬

‭0 [0]‬

‭Fun‬

‭10 [83.3]‬

‭2 [66.7]‬

‭*Everlasting love‬

‭12 [100.0]‬

‭2 [66.7]‬

‭Always be there‬

‭10 [83.3]‬

‭1 [33.3]‬

‭*Love FC‬

‭12 [100.0]‬

‭1 [33.3]‬

‭Care for FC‬

‭6 [50.0]‬

‭0 [0]‬

‭Loved by FC‬

‭9 [75.0]‬

‭0 [0]‬

‭Cared for by FC‬

‭3 [25.0]‬

‭0 [0]‬

‭ ote‬‭. Two participants with favorite characters did‬‭not finish reporting socioemotional‬
N
‭affordances.‬
‭Every child categorized as having a PSR reported experiencing feelings of everlasting‬
‭love, general love, and self-esteem enhancement with their favorite character; however, children‬
‭who were not categorized as having a PSR also endorsed these affordances. The most popular‬
‭affordances endorsed only by children categorized as having a PSR but not by their non-PSR‬

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‭31‬

‭counterparts were feelings of specialness, preventing loneliness, and feeling important and loved‬
‭by their favorite character.‬
‭Individual Differences‬
‭The second goal of my study was to examine the individual‬‭differences that related to the‬
‭strength of a child’s PSR. Specifically, I examined the SEAS endorsed by children in relation to‬
‭transmedia exposure, social realism, creative control, sociability, and fantasy orientation. I also‬
‭conducted these analyses in relation to parent reports to see if the patterns of correlations were‬
‭similar or reflected the different perspectives of parents and children.‬
‭Transmedia Exposure‬
‭I hypothesized that the number of SEAS that children endorsed would be correlated with‬
‭their level of transmedia exposure. (The distribution of transmedia scores is depicted in Figure‬
‭3.) This hypothesis was not supported. The number of SEAS endorsed by children had a weak,‬
‭positive correlation with parent reports of transmedia exposure (‬‭r‬‭= .244,‬‭p‬‭= .402).‬

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‭Figure 3.‬
‭Distribution of Children’s Transmedia Exposure Scores‬

‭Note.‬‭Transmedia exposure is standardized into z-scores.‬‭The blue lines represent quantiles.‬

‭Social Realism‬
‭I predicted that SEAS and social realism would have a strong, positive correlation. This‬
‭hypothesis was not supported for child reports, but was for parent reports. Child data show a‬
‭slightly positive correlation between SEAS and social realism. However, parent data show a‬
‭significantly positive correlation between SEAS and social realism (see Figure 4).‬

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‭Figure 4.‬
‭Correlations between SEAS and Social Realism in Child and Parent Reports‬

‭Note.‬‭The level of saturation represents how close‬‭the correlation is to r = 1.‬
‭Most children answered “no” when prompted if they‬‭could see, hear, or talk to their‬
‭favorite media characters. The least commonly endorsed social realism question was “Does your‬
‭favorite character ever talk to you?” (see Figure 5). The question “Is [favorite character] pretend‬
‭or real?” also prompted mostly low social realism answers, with most children answering‬
‭“pretend.” One child responded with “I don’t know,” and another responded with “pretend and‬
‭real.” Neither of these children are included below in Figure 5.‬

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‭Children’s social realism scores seemed to reflect their PSR status as children with PSR‬
‭were more likely than children without a PSR to answer yes to the social realism questions. All 3‬
‭children that answered “real” met the criteria for having a PSR. Almost half of the children with‬
‭PSR reported that they talk back to their favorite media characters (see Table 5).‬
‭Figure 5.‬
‭Frequency of Child Responses to Social Realism Questions‬

‭ ote‬‭. FC = favorite character. Instead of yes/no in‬‭“Is favorite character pretend or real,” the‬
N
‭light blue bar represents the number of “real” responses and the dark blue bar represents‬
‭“pretend” responses.‬

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‭Table 5.‬
‭Children’s Social Realism Endorsem*nts‬‭by‬‭PSRs Status‬
‭Social Realism Question‬

‭PSR‬
‭n = 12‬

‭No PSR‬
‭n = 3‬

‭Number [%]‬

‭Number [%]‬

‭Do you talk to [favorite‬
‭character]?‬

‭5 [41.7]‬

‭0 [0]‬

‭Can [favorite character] hear‬
‭you?‬

‭3 [25]‬

‭1 [33.3]‬

‭Can [favorite character] see you?‬

‭4 [33.3]‬

‭1 [33.3]‬

‭Does [favorite character] talk to‬
‭you?‬

‭3 [25]‬

‭0 [0]‬

‭*Is [favorite character] pretend‬
‭or real?‬

‭3 [27.3]‬

‭0 [0]‬

‭*Children who endorsed “pretend or real” answered “real.”‬

‭Creative Control, Sociability, and Fantasy Orientation‬
‭Another primary goal of this study was to understand what child attributes might relate to‬
‭the strength (using SEAS) of a child’s relationship with their favorite media character. I predicted‬
‭that children with high SEAS scores will have a low desire for creative control, high sociability,‬
‭and high fantasy orientation. I first tested these hypotheses using child reports (except for fantasy‬
‭orientation, which was only a parent report measure). A slight positive correlation emerged‬
‭between creative control and SEAS; no relation emerged between SEAS and either sociability or‬
‭fantasy orientation (see Figure 6). I next tested the hypotheses using the parent report; the only‬
‭relationship that emerged was a marginal negative correlation between SEAS and fantasy‬
‭orientation (see Figure 7).‬

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‭Figure 6.‬
‭Relationship of Creative Control, Sociability, Fantasy Orientation with Socioemotional‬
‭Affordances (SEAS) Based on Child Report‬

‭ ote:‬‭CC = Creative Control. SOC = Sociability. FO‬‭= Fantasy Orientation. SEAS = number of‬
N
‭socioemotional affordances endorsed. FO was a parent-only measure. The level of saturation‬
‭represents how close the correlation is to‬‭r‬‭= 1 or‬‭-1. Red represents positive correlations; blue‬
‭indicates negative correlations.‬

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‭Figure 7.‬
‭Correlations between Creative Control, Sociability, and Fantasy Orientation with Number of‬
‭Socioemotional Affordances Endorsed Based on Parent Report‬

‭ ote:‬‭CC = Creative Control. SOC = Sociability. FO‬‭= Fantasy Orientation. SEAS = number of‬
N
‭socioemotional affordances endorsed. The level of saturation represents how close the‬
‭correlation is to‬‭r‬‭= 1 or -1. Red represents positive‬‭correlations; blue indicates negative‬
‭correlations.‬
‭In sum, no significant relationships emerged between creative control, sociability, or‬
‭fantasy orientation and SEAS based on child reports. Fantasy orientation correlated with SEAS‬
‭based on parent reports.‬

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‭Factors Related to Social Realism‬
‭Transmedia Exposure‬
‭I predicted that children’s social realism scores would be positively correlated with their‬
‭level of transmedia exposure (an outlier was removed). This hypothesis was not supported for‬
‭parent social realism reports (‬‭r‬‭= -.80,‬‭p‬‭= .003)‬‭but was supported for child social realism‬
‭reports (‬‭r‬‭= .21,‬‭p‬‭= .47).‬
‭Creative Control, Sociability, and Fantasy Orientation‬
‭I predicted that children with high social realism scores would have a low desire for‬
‭creative control, high sociability, and high fantasy orientation. I tested these results using child‬
‭reports first (but using parent report of fantasy orientation). Almost no relationship emerged‬
‭between either a desire for creative control or fantasy orientation and social realism; but a strong,‬
‭positive correlation emerged between sociability and social realism (See Figure 8). I then tested‬
‭these hypotheses using the parent report. A slight positive correlation emerged between creative‬
‭control and social realism; no relation emerged between sociability or fantasy orientation (See‬
‭Figure 9). Sociability based on child reports was the only variable that significantly correlated‬
‭with social realism.‬

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‭Figure 8.‬
‭Correlations between Creative Control, Sociability, and Fantasy Orientation with Social Realism‬
‭Based on Child Report‬

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‭Figure 9.‬
‭Correlations between Creative Control, Sociability, and Fantasy Orientation with Social Realism‬
‭Based on Parent Report‬

‭Note.‬‭One child was removed from the analysis because‬‭their social realism score was an outlier.‬

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‭Means and standard deviations based on child reports (except for fantasy orientation) are‬
‭listed in Table 6. Although the group sizes are too small to allow for statistical comparisons, the‬
‭findings suggest that individual differences in creative control, fantasy orientation, and social‬
‭realism might be worth further study. Children with favorite characters but no PSR according to‬
‭my criteria had the highest average transmedia exposure scores.‬
‭Table 6.‬
‭Average Creative Control, Sociability, Fantasy Orientation, Transmedia Exposure, SEAS, and‬
‭Social Realism Scores (Child Reports)‬
‭PSR‬
‭Variable‬

‭No PSR‬

‭No favorite‬
‭characters‬

‭M‬

‭SD‬

‭M‬

‭SD‬

‭M‬

‭SD‬

‭ reative.‬
C
‭Control‬

‭4.00‬

‭1.71‬

‭2.40‬

‭1.34‬

‭4.00‬

‭1.00‬

‭ antasy‬
F
‭Orientation*‬

‭3.25‬

‭0.50‬

‭2.86‬

‭0.67‬

‭3.00‬

‭0.94‬

‭Sociability‬

‭5.55‬

‭1.29‬

‭5.40‬

‭1.51‬

‭5.67‬

‭2.08‬

‭Trans.media‬

‭-0.35‬

‭1.55‬

‭0.36‬

‭1.19‬

‭-0.25‬

‭3.42‬

‭SEAs‬

‭10.67‬

‭2.19‬

‭2.67‬

‭0.58‬

‭Soc.Realism‬

‭1.50‬

‭1.83‬

‭0.75‬

‭0.50‬

*‭ Fantasy orientation was only reported by parents. Children were not asked about‬
‭socioemotional affordances or social realism if they did not name a favorite character.‬
‭Parent and Child Reports‬
‭This study also investigated parents as reliable reporters for children’s preferences and‬
‭personalities. Both parents and children were asked to report on the child’s creative control,‬
‭sociability, social realism, and number of socioemotional affordances gained from their favorite‬
‭characters (SEAS). Parent and child answers did not strongly align with one another across any‬

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‭measure. Creative control parent and child responses had almost no correlation (‬‭r‬‭= .08,‬‭p‬‭= .74).‬
‭Sociability (‬‭r‬‭= .40,‬‭p‬‭= .09), social realism (‬‭r‬‭= .43,‬‭p‬‭= .14), and socioemotional affordance (‬‭r‬‭=‬
‭.55,‬‭p‬‭= .10) scores were only moderately positively‬‭correlated, suggesting significant‬
‭discrepancies in parent versus child reports.‬
‭Discussion‬
‭The current study explored PSRs and the individual differences among the children who‬
‭make them. I measured the strength of children’s PSRs across a spectrum of socioemotional‬
‭affordances. Additionally, I measured children’s creative control, sociability, and fantasy‬
‭orientation via child and parent reports to determine if these factors had an influence on‬
‭children’s socioemotional affordances and social realism. Children most commonly endorsed the‬
‭affordances: everlasting love, general love for their favorite characters, and feeling special.‬
‭Children’s social realism scores were positively correlated with their sociability scores. Parents’‬
‭reports of children’s SEAS negatively correlated with their fantasy orientation scores, but no‬
‭other significant correlations emerged with respect to SEAS. Despite this finding, children with‬
‭PSRs were reported to have, on average, higher levels of fantasy orientation than children‬
‭without PSRs, although the group sizes were too small to allow for statistical comparison.‬
‭Neither the parent nor child data illustrated any relationship involving creative control or fantasy‬
‭orientation and social realism.‬
‭Functions of a Parasocial Relationship‬
‭Children most commonly endorsed the affordances of feeling special, everlasting love,‬
‭and general love for their favorite characters. Enhanced self-esteem being a prominent‬
‭affordance of PSRs is consistent with how PSRs manifest in older populations (Derrick et al.,‬
‭2008). Also, as children age, their friendships evolve (Bigelow & La Gaipa, 1975). PSRs might‬

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‭also evolve with age. Children may endorse more affordances as they consider more dimensions‬
‭of their favorite characters. Some children’s affordances will be similar to those found in‬
‭adolescents, while some might develop as children age. For example, children might endorse that‬
‭their favorite character cares for them or loves them as their perspective-taking abilities develop.‬
‭Everlasting Love‬
‭Children anticipated that they would always love their favorite character, despite most‬
‭children having childish favorite characters. However, children often “break up” with their‬
‭favorite characters once they deem them developmentally inappropriate, or “too baby-ish”‬
‭(Aguiar et al., 2019b). The findings presented here suggest that preschoolers are not yet capable‬
‭of predicting these changes, which can be linked to children’s proposition abilities. Although‬
‭preschoolers are capable of thinking about the future, they struggle to consider their future selves‬
‭(Leech et al., 2019). Preschoolers struggle at looking beyond their current preferences and‬
‭assume their future self will have similar beliefs as their current self. Children’s inability to‬
‭consider future preferences relates to their perspective-taking development and egocentrism‬
‭(Bélanger et al., 2014).‬
‭General Love‬
‭Love may have shown up as one of the most important affordances as a byproduct of‬
‭children’s favorite characters being their most liked media character. Repetition may also play a‬
‭role in the endorsem*nt of love. In early childhood, attachment bonds shift from relying on‬
‭proximity to the attachment figure to relying on the availability of the attachment figure‬
‭(Roisman & Groh, 2011). In the case of forming a PSR, the attachment figure is a favorite media‬
‭character. Media characters can almost always be made available whenever the child wants them‬
‭to be: via streaming, watching reruns, or the Internet. Transmediated characters are also more‬

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‭likely to be available to children because of their ubiquity. Once a media character is seen often‬
‭and can be easily accessed, a child becomes familiar with them. Familiarity is another important‬
‭factor in forming affectionate bonds (Rubin & Perse, 1987). Affection may be the key to forming‬
‭a bond with a favorite character, and the first step to forming a PSR.‬
‭Feeling Special‬
‭The emergence of self-esteem as an important affordance for children’s favorite media‬
‭characters is developmentally significant. Four- and five-year-olds are at the beginning of‬
‭conceptualizing who they are in comparison to their peers (Harter, 2006). Favorite characters that‬
‭match their race, gender, or other significant identifying features have the ability to enhance‬
‭children’s own sense of their identity (Dill-Shackleford et al., 2017; Gerbner, 1998). For girls‬
‭especially, identification might be a significant piece of why they like their favorite characters.‬
‭Through pretend and wishful identification, young girls get to project their favorite characters‬
‭onto themselves. Embodying a favorite character is connected to higher self-esteem in adult‬
‭populations (Bowman, 2007) and has the possibility to influence child behavior as well (White et‬
‭al., 2017). Media characters are an avenue for children to bolster their esteem in the person they‬
‭are and provide opportunities to consider the type of person they want to be like.‬
‭What Parasocial Relationships Do Not Do‬
‭The least commonly endorsed affordances included playing together with, caring for, and‬
‭being cared for by their favorite character. Given that these affordances are frequently associated‬
‭with children’s relationships with their imaginary companions (Gleason, 2002), this finding‬
‭suggests that PSRs are functionally distinct from imaginary companions despite the fact that both‬
‭types of relationships are imaginary. Being a playmate is pivotal to most children’s relationships‬
‭with their imaginary companions (Taylor, 1999). Imaginary companions are also commonly‬

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‭care-oriented, whether its children caring for their imaginary companions (e.g., a child‬
‭pretending to feed their IC food or treating it like a baby) or the imaginary companions providing‬
‭care to the child (Gleason, 2002; Sadeh et al., 2008). Children also did not value reciprocity in‬
‭their relationships with media characters. This finding suggests that children acknowledge, to‬
‭some extent, the one-sided nature of relationships with media characters, but continue to find‬
‭value in the relationship in other ways. The lack of reciprocity felt in these relationships explains‬
‭the lack of mutual support associated with them. Many children also reported their favorite‬
‭characters as older than them even if the character is actually the same age, so children might be‬
‭looking up to media characters instead of seeing them as peers. At the same time, favorite‬
‭characters are not in the position of caretakers, either.‬
‭Taken together, these findings suggest that PSRs are complementary to the real‬
‭relationships that preschoolers have. It also suggests that children might understand what real‬
‭versus imagined relationships offer. Like children with imaginary companions, most children‬
‭with PSRs seem aware that these characters are not real and can only do certain things for them‬
‭in the context of their fictional existence. During my interviews with children, many looked‬
‭confused or laughed when I asked if the character takes care of them. One child even remarked,‬
‭“They’re not real! They can’t come to my house.”‬
‭Social Realism and Parasocial Relationships‬
‭The current parasocial literature emphasizes the importance of social realism, the‬
‭likelihood that a media character could exist in the real world. In general, high social realism is‬
‭associated with PSRs: children are more likely to be in a PSR if they perceive the character as‬
‭real and/or interact with them as if they were (Bond & Calvert, 2014). Every child who reported‬
‭that their favorite character was real in the social realism survey had a PSR. However, not every‬

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‭child with a PSR said their favorite character was real. The majority of children with PSR said‬
‭their favorite characters were pretend. Although more data would need to be collected to confirm‬
‭this pattern, the story the current data is telling is that if a child perceived the character as real,‬
‭the child had a PSR. This finding aligns with previous research (Giles, 2002; Rosaen & Dibble,‬
‭2008). The three children who claimed their favorite characters were real were all‬
‭human-resembling characters: Ariel, Elsa, and Lady Gaga. All of these “characters” also have‬
‭real life equivalents: Ariel and Elsa can be met in Disney World (with one child reporting that‬
‭she did meet Elsa), and Lady Gaga is real. Because this study did not have a variable that‬
‭combined social realism and socioemotional affordances, and determined parasociality based‬
‭solely on socioemotional affordance endorsem*nt, perhaps the children who perceived their‬
‭favorite characters as real have stronger PSRs than children who just endorsed many‬
‭socioemotional affordances. Regardless, these findings suggest that high social realism is not‬
‭imperative for a PSR to form. Children were capable of still forming relationships with‬
‭characters who were perceived as pretend.‬
‭Creative Control‬
‭Children with a lower desire for creative control endorsed a higher number‬
‭socioemotional affordances. Children with low desire for creative control might engage in PSR‬
‭because relationships with media characters do not require a lot of imagination to create. The‬
‭character is already made, meaning all they have to imagine are the affordances. In line with‬
‭their low desire for creative control, they do not have to do the work of creating a novel being:‬
‭they can simply choose their favorite media character instead.‬
‭Children with a high desire for creative control scored higher in social realism. This‬
‭finding ran contrary to expectation. One interpretation of this finding is that children with a high‬

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‭desire for creative control may not perceive their favorite characters as real, and therefore be less‬
‭likely to develop a PSR. Children with a high desire for creative control may value fantasy and‬
‭imagination over realism, and thus might not prefer realistic favorite characters. This idea is‬
‭supported by the positive correlations that emerged between both parents’ and children’s ratings‬
‭of creative control and fantasy orientation.‬
‭Sociability‬
‭Parent and child data revealed no relationship between the total number of social‬
‭affordances children endorsed and sociability; however, a strong positive connection emerged‬
‭between sociability and social realism. This finding suggests that the realism of a child’s PSR is‬
‭related to a child’s desire for social interactions and relationships. Children are able to connect‬
‭with these characters in addition to their desires to connect with real-life peers. Theoretically,‬
‭children with low sociability might be drawn to media characters because of the one-sided nature‬
‭of the relationship: it removes the pressure of maintaining a social relationship with another‬
‭person and the risk of rejection (Derrick et al., 2008). The results of this study, however, suggest‬
‭that children that are highly sociable seek out relationships everywhere: including with non-real‬
‭people that they think of as real. This finding seems consistent with the idea that children who‬
‭make imaginary companions are generally more sociable than children who do not (Taylor,‬
‭1999). Regardless, sociability entails the need for social connection. Typical social connection is‬
‭contingent on reciprocity: there’s a sense of give and take. Reciprocity was not an affordance that‬
‭children commonly endorsed. Perhaps, sociability and SEAS did not correlate because PSRs do‬
‭not fulfill a need for social connection. Instead, they fulfill desires for entertainment, affection,‬
‭and enhancement of self-worth. Nonetheless, the more realistic a character is perceived to be, the‬
‭more children will seek out social connection.‬

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‭Fantasy Orientation‬
‭Children with higher socioemotional affordances endorsem*nts and social realism scores‬
‭had lower fantasy orientation scores. The former finding is the opposite of what I predicted,‬
‭perhaps because children with PSR usually do not pretend their favorite characters are real. They‬
‭know their favorite characters are pretend, and do not usually make an effort into pretending they‬
‭are real. Most children with favorite characters reported that they did not pretend they were real‬
‭but rather pretended to be the character. Characters that children report as being high in social‬
‭realism require fewer fantasy skills for interaction. If favorite media characters appear as though‬
‭they are real, engaging in parasocial interactions with them and forming a PSR will not require‬
‭significant efforts at engaging in fantasy.‬
‭Limitations and Future Directions‬
‭Limitations‬
‭The sample size and hom*ogeneity are a significant limitation of this study. Children’s‬
‭media disproportionately features white leads (‬‭Giaccardi‬‭et al., 2019‬‭), so children in my sample‬
‭may have had more opportunities to connect with a character that looks like them‬
‭(Behm-Morawitz & Ortiz, 2013).‬
‭Future Directions‬
‭The current study should be replicated with an early elementary population (K-3). Aging‬
‭up the population would allow for parents and children to answer the same question items. Then,‬
‭comparing parent and child answers would provide more sufficient data on how reliable parents‬
‭are as reporters of childrens’ preferences. Additionally, as children age, their media preferences‬
‭may become more evident to parents. Parents may be better reporters for their child’s favorite‬
‭media characters in an older demographic. If they are not, it might be interesting to explore the‬

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‭reasons parents incorrectly report childrens’ preferences, despite children being old enough that‬
‭parents should know them.‬
‭A longitudinal study might be appropriate to measure how often children adopt new‬
‭favorite characters. Children are exposed to many different media characters as they age. I would‬
‭be curious to investigate if the most commonly endorsed socioemotional affordances change‬
‭over time. Children might also endorse different affordances with the same character as they age.‬
‭Creative control is an untapped concept in the imaginary relationship literature.‬
‭Researchers should expand on the best ways to operationally define creative control – for parents‬
‭and children – based on the frameworks of this study. Creative control might have interesting‬
‭implications for considering children’s imaginative habits, such as why children might form a‬
‭PSR over an imaginary companion, or vice versa. Children’s creative control may also have‬
‭other implications in the realms of children’s creativity or social dominance.‬
‭Despite efforts to separate PSRs from mere favorite characters, PSRs are often accessed‬
‭by only asking about children’s favorite characters (Bond & Calvert, 2014). The issue with this‬
‭approach is that PSRs have more nuance than just fanaticism. Individuals are capable of having‬
‭PSI with characters they dislike, such as yelling at characters on screen for their poor choices‬
‭(Jennings & Alper, 2016; Rubin & Rubin, 2001). My favorite character questionnaire did not‬
‭account for PSRs with characters children disliked. Asking about favorite characters is a good‬
‭start to find relevant characters, but researchers must also account for all the different types of‬
‭PSRs children are capable of making, and the reasons they might be making them. For example,‬
‭some characters are fun to hate, like Gaston from Disney’s‬‭Beauty and the Beast‬‭or Loki from‬
‭The Avengers‬‭. A larger sample of PSRs could reveal‬‭if children endorse different affordances‬
‭based on the traits of their favorite media characters.‬

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‭Conclusion‬
‭PSRs are sometimes thought of as a type of imaginary companion (Calvert, 2015), but‬
‭these relationships may be less alike than previously thought. PSRs in children appear to be their‬
‭own distinct imaginary relationship that varies in intensity on a spectrum. Socioemotional‬
‭affordances commonly related to imaginary companions, like playing together and care, were‬
‭revealed to be some of the least often endorsed affordances of PSRs, which instead were‬
‭connected to reliable alliance, self-esteem and affection. Common trends in children who have‬
‭imaginary companions, such as high sociability and high fantasy orientation, were also unrelated‬
‭to PSRs in these data. PSRs appear to provide children with a type of imaginary relationship that‬
‭is unique from other imaginary relationships created in early childhood.‬

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‭References‬
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‭perceptions of their children’s parasocial relationships: The recontact study.‬
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‭Aguiar, N. R., Richards, M. N., Bond, B. J., Putnam, M. M., & Calvert, S. L. (2019b). Children’s‬
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‭Appendix A: Parent Measures‬
‭A1. Parent Creative Control Measure‬
‭Parents responded on a 5-point likert scale (1 = Not at all, 5 = Always).‬
‭1.‬ ‭When pretending with others, my child is happy to act out what other children suggest.‬
‭2.‬ ‭If my child doesn't like the ending of a story, they will make up a different ending.‬
‭3.‬ ‭My child makes creative choices based on their own aesthetic tastes. (“I’m going to make‬
‭the sun blue.”)‬
‭4.‬ ‭If someone suggests a change to a well-known story line, my child will protest.‬
‭5.‬ ‭My child faithfully reenacts scenes they see on TV or in movies or that they have read in‬
‭books.‬
‭6.‬ ‭My child talks about their own imaginary world with unique characters and plots.‬
‭7.‬ ‭My child likes to play with toys based on characters from TV/movies.‬
‭8.‬ ‭My child likes to draw/paint original pictures more than coloring in a coloring book.‬
‭9.‬ ‭My child prefers building a LEGO set with instructions over building something on their‬
‭own.‬
‭10.‬‭My child prefers choosing what styles of clothing to wear rather than having someone‬
‭choose a style for them.‬

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‭Appendix A2: Parent Favorite Character Interview‬
‭Please answer the following questions with the last few months in mind.‬
‭1.‬ ‭Does your child have a favorite book, movie, TV show, etc.? Y/N‬
‭a.‬ ‭If yes, what is it? Feel free to name a few, if relevant.‬
‭2.‬ ‭Does your child have a favorite character from media (doesn’t have to be from previously‬
‭listed sources)? Y/N‬
‭a.‬ ‭If yes, who is it? Feel free to name a few, if relevant.‬
‭If you wrote multiple characters, try to pick the one that you think is probably most important to‬
‭your child and answer the following questions.‬
‭3.‬ ‭Please name the character you chose and include where the character is from. For‬
‭example, “Elsa from the movie Frozen”.‬
‭4.‬ ‭Why do you think your child likes [character]? List as many reasons as you can think of.‬
‭5.‬ ‭Does your child talk about [character] when not watching them or reading about them?‬
‭a.‬ ‭If yes, please describe a recent time when your child talked about [character].‬
‭6.‬ ‭Does your child own merchandise or toys of [character]?‬
‭a.‬ ‭If yes, how much? (on a sliding scale)‬
‭7.‬ ‭Does your child ever pretend they are [character]?‬
‭8.‬ ‭Is your child familiar with this character from screen media (movies, TV)?‬
‭a.‬ ‭Did your child first view this character on a screen (movie, TV show, etc.)?‬
‭Social Realism Questions were answered on a 5-point likert scale. Note that the last question is‬
‭reverse coded.‬
‭9.‬ ‭My child greets [character] (says hi, waves) when the character is on screen.‬
‭10.‬‭My child thinks that [character] can‬‭hear‬‭them when‬‭they view [character] on a screen.‬

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‭11.‬‭My child thinks that [character] can‬‭see‬‭them when they view [character] on a screen.‬
‭12.‬‭My child thinks that [character] talks to them when they view [character] on a screen.‬
‭13.‬‭My child knows that [character] is fictional.*‬

‭Please answer the following three questions yes/no; you will have a chance to elaborate on your‬
‭answers if you wish.‬
‭14.‬‭Has your child learned academic skills from [character] (e.g. math skills)?‬
‭15.‬‭Has your child learned social skills from [character] (e.g. how to share/make friends)?‬
‭16.‬‭Has your child learned emotion skills from [character] (e.g. learning how to deep breathe,‬
‭regulate emotions)?‬
‭17.‬‭Please elaborate on your answers if you wish. (open-ended)‬
‭18.‬‭What kind of relationship does your child have with [character]? Check all that apply.‬
‭a.‬ ‭Friend‬
‭b.‬ ‭Older sibling‬
‭c.‬ ‭Younger sibling‬
‭d.‬ ‭Enemy‬
‭e.‬ ‭Someone to look up to‬
‭f.‬ ‭Other, please describe:‬

‭Socioemotional Affordances were answered on a 5-point likert scale. (1 = Strongly disagree, 5 =‬
‭strongly agree).‬
‭19.‬‭[Character] makes my child feel safe.‬
‭20.‬‭My child trusts [Character].‬
‭21.‬‭[Character] makes my child feel special.‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬
‭22.‬‭[Character] makes my child feel important and valued.‬
‭23.‬‭My child loves [Character].‬
‭24.‬‭My child feels loved by [Character].‬
‭25.‬‭[Character] keeps my child from feeling lonely.‬
‭26.‬‭My child and [Character] play together.‬
‭27.‬‭My child feels like they will never get tired/bored of [character] any time soon. ?‬
‭28.‬‭My child feels like [character] will always be there for them.‬
‭29.‬‭My child takes care of [Character].‬
‭30.‬‭[Character] takes care of my child.‬

‭64‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬
‭Appendix B: Child Measures‬
‭Appendix B1: Child Creative Control Measure‬
‭1.‬ ‭Would you rather play in warm weather or cold weather? (TRIAL)‬

‭2.‬ ‭Would you rather play with this toy (‬‭media toy 1‬‭)‬‭or that toy (‬‭non-media toy 1‬‭)?‬

‭65‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭66‬

‭3.‬ W
‭ ould you rather play with this LEGO set, where you can build whatever you want, or‬
‭that LEGO set, that shows you how to build a birdhouse?‬

‭4.‬ ‭Would you rather play with this toy (‬‭media toy 2‬‭)‬‭or that toy (‬‭non-media toy 2‬‭)?‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭67‬

‭5.‬ W
‭ ould you rather pick out your own clothes yourself or have your parent pick your outfit‬
‭for you?‬

‭6.‬ ‭Would you rather play with this toy (‬‭media toy 3‬‭)‬‭or that toy (‬‭non-media toy 3‬‭)?‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭68‬

‭7.‬ ‭Would you rather color a coloring book page or draw your own picture on a blank page?‬

‭8.‬ ‭Would you rather play with this toy (‬‭media toy 4‬‭)‬‭or that toy (‬‭non-media toy 4‬‭)?‬

‭9.‬ W
‭ ould you rather make the rules for make-believe play or have someone else make the‬
‭rules? [Note: No images were used for this question.]‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭69‬

‭Appendix B2: Child Favorite Character Interview Script‬
‭For the second part of my game I have some questions for you. Sometimes children have a‬
‭favorite character, or a character that they really like, that comes from a book or a movie, or a‬
‭television show or even a video game. Do you have a favorite character?‬
‭[If the child does not have a favorite character, and the parent marked off that the child does not‬
‭have a favorite character, then the researcher will skip to the Child Sociability Questionnaire]‬
‭1.‬ ‭What’s their name?‬
‭2.‬ ‭Is [name] a boy, a girl, or neither?‬
‭3.‬ ‭How old is [name]? Older than you, younger than you, or the same age as you?‬
‭4.‬ ‭Is [name] a person, an animal, or something else?‬
‭5.‬ ‭What does [name] look like?‬
‭6.‬ ‭Where did you see or hear about [name]? On a TV…in a movie…?‬
‭7.‬ ‭Where does [name] live?‬
‭8.‬ ‭Do you ever pretend to play with [character] when you aren't watching show/reading‬
‭book? [‬‭dependent on wherever character is from‬‭]‬
‭9.‬ ‭Tell me everything you like about [name].‬
‭10.‬‭Is there anything you don’t like about [name]?‬
‭11.‬‭Do you have any toys or clothes of [character]?‬
‭Social Realism Questions‬
‭12.‬‭Do you like to talk to [character] when you are watching them?‬
‭13.‬‭Can [character] hear you when you talk to them? (on screen, on the page)‬
‭14.‬‭Can [character] see you when you see them? (on screen, on the page)‬
‭15.‬‭Does [character] ever talk to you?‬

‭YOUNG CHILDREN’S PARASOCIAL RELATIONSHIPS‬

‭70‬

‭16.‬‭Is [character] a person like you and me or a pretend, make-believe person?‬
‭SOCIOEMOTIONAL AFFORDANCES‬
‭Some children do a lot with their favorite characters, and some children don’t. This next set of‬
‭questions is going to be about things you and [character] may or may not do together.‬
‭17.‬‭Does [character] make you feel safe?‬
‭18.‬‭Do you trust [character]?‬
‭19.‬‭Does [character] make you feel special?‬
‭20.‬‭Does [character] make you feel important?‬
‭21.‬‭Does [character] make you feel good about yourself?‬
‭22.‬‭Does [character] help when you are lonely?‬
‭23.‬‭Does [character] play with you?‬
‭24.‬‭Do you have fun with [character]?‬
‭25.‬‭Do you think you will always like [character]? Even when you are older?‬
‭26.‬‭Can you count on [character] to always be there for you when you need them?‬
‭27.‬‭Do you love [character]?‬
‭28.‬‭Does [character] love you?‬
‭29.‬‭Do you take care of [character]?‬
‭30.‬‭Does [character] take care of you?‬
‭31.‬‭Why is [character] your favorite?‬
‭32.‬‭Do you ever pretend you are [name]?‬
‭33.‬‭Do you ever wish you were [name]?‬

OCR | Wellesley College Digital Repository (2024)

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